That Sword Art Online is annoying bad is, by no means, a recent realization on my part. I went into this second season fully expecting it to be. What does continue to surprise me is how well Sword Art Online can constantly find new ways to convince me that it is so annoying bad.
The recently aired episode 11 of the second season is hardily that different in this regard. I could point out several of the small to medium irking facets of the type common to each episode of Sword Art Online. However, there was a big whopper in this episode that I couldn’t pass over without comment.
About halfway through this week’s effort to make Bakemonogatari look like a fast-paced action title Kirito works out how Death Gun is killing people – there’s a second person on the outside poisoning the person Death Gun shots with his death gun and it looks like he/she mysteriously died of a heart attack. Kirito further realizes that the girl who doesn’t mind getting sand in all her nooks’n’crannies is the next target of Death Gun’s death gun.
So what does our hero decide is the best course of action to save the day? To defeat Death Gun 1 in the game because Death Gun 2 will totally not do anything to Nooks’n’crannies girl because he/she is a rational, sane person that will adhere to a self-imposed rule no matter what.
If Kirito was actually as affected by those people that died around him in SAO, as he says he is, then he would choose a course of action that minimizes the chance of someone else dieing.
If Kirito was the hero he thinks himself to be then he would not pick the course of action that prioritizes winning a silly competition over protecting the lives of others.
If Kirito was just an average decent human being he’d pick a course of action that would minimize the chance of someone getting hurt.
If Kirito actually cared about solving the mystery of Death Gun then he’d choose a course of action that would yield results.
The correct way to handle this situation was to ask Sand girl for her address then leave the game as quickly as possible and contact the government handler so he could send the SWAT team – or the Japanese equivalent – to capture Death Gun 2. Heck, I’d even accept if Kirito was, somehow, only like 10 minutes from her house and was the one that confronted Death Gun 2 and saved the day.
Sigh, Sword Art Online could learn a thing or two from Mahouka Koukou no Rettousei. If you have a god-like main character then don’t spend all your efforts hiding it because you won’t be successful, just let him tear it up – it’s a better show. (Still not a “good” show but a definite improvement.)
There were, of course, other problems with this episode and since we’re here I might as well mention a couple.
Why does Death Gun 1 need an elaborate fake out to check the time on his watch?
- I think it would have been easier to check the time while he was invisible. Or he could have used the set time between satellite updates to keep track of the time.
And why is someone from the Laughing Coffin guild even around?
- Let’s put aside the fact that if what happened in the first season actually happened it would have lead to a moratorium on VR gaming for several years. Let’s put aside the fact that more safeguards would have been mandated before VR gaming would have been allowed to come back, including a way to see what’s happening around you in real life as you play. There is no scenario I can think of that members of the former Laughing Coffin should even be around to be suspected of being behind Death Gun. In a normal world, this group of people would be in prison for a very long time for murder – if not on death row – and their internet privileges would have been revoked as well. At the very, very least the government would have put them all under complete 24/7 surveillance so it would be trivial to know who was involved. (Actually, every single survivor of the SAO game would have ended up on the government’s surveillance list.)